Aug 22, 2005, 02:58 PM // 14:58
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#21
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Krytan Explorer
Join Date: Jul 2005
Location: Illinois
Guild: None
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Sigh, I try to be nice and this is the result...go ahead and fail miserably.
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Aug 22, 2005, 04:30 PM // 16:30
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#22
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Academy Page
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You'll have no energy in about 5 seconds of spamming. You have no energy managment. Zealots does not have a fast recharge time, dont know what you're talking about.
Have no idea why you would take a necro primary unless hes packing putrid as well. E/N would do a lot better in your case.
Im sorry, but without a major overhaul this build has no chance of success considering the current metagame. White designs is 100% correct.
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Aug 22, 2005, 11:42 PM // 23:42
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#23
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Academy Page
Join Date: Jul 2005
Location: Wake Forest, NC
Guild: Dingos Are Really Nifty
Profession: E/Me
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Quote:
Originally Posted by smurfhunter
im afraid i just dont see how. can you explain how its better than the __ touch (return to 48% hp and 98% energy on maxed healing)?
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Have you ever been to ToPK? My paper thin monk just has some kinda problem or something, not wanting to run into the middle of the battle and sit next to the dead body to rez him.
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Aug 23, 2005, 12:43 AM // 00:43
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#24
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Banned
Join Date: Jul 2005
Guild: Shields Up [IMBA]
Profession: W/
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Quote:
Originally Posted by Xploit
Have you ever been to ToPK? My paper thin monk just has some kinda problem or something, not wanting to run into the middle of the battle and sit next to the dead body to rez him.
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Yeah... because in Tombs it really matters where you're standing. If you're in the back as a monk, it's just like PvE, the other team will just go for the "tanking warrior". Brilliant.
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Aug 23, 2005, 12:50 AM // 00:50
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#25
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Wilds Pathfinder
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Quote:
Originally Posted by ElRey
Enchantment removal does not make this a dead build.
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You would lose balthazar's aura, zealot's fire, and healing seed, your 3 main forms of damage and healing. How can you say it won't make your build dead?
Quote:
Originally Posted by ElRey
People can cast zealots pretty fast i guess.
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You GUESS? Try once every 30 seconds.
Quote:
Originally Posted by ElRey
Heal Area as the only healing BESIDES our 1 heal/prot monk? 180x6= INSTANT HEALTH.
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180x6= INSTANT HEALTH for the enemies in your heal area as well.
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Aug 23, 2005, 11:49 AM // 11:49
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#26
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Desert Nomad
Join Date: May 2005
Location: USA
Guild: [GSS][SoF][DIII]
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Quote:
Originally Posted by aB-
180x6= INSTANT HEALTH for the enemies in your heal area as well.
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Not that I like his build or anything, but the only enemy that will usually get caught in Heal Area is a warrior or 2, which arent being targeted, and should be at relatively full hp already except for some incidental damage.
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Aug 23, 2005, 01:04 PM // 13:04
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#27
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Krytan Explorer
Join Date: May 2005
Location: Outside your window
Guild: First Degree [FiR]
Profession: W/Rt
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=/ Can someone lock this?
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Aug 23, 2005, 01:59 PM // 13:59
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#28
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Rest En Pieces [RIP]
Profession: Me/W
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This is not going to work very well. This is why:
1. Your offense consists heavily of enchants (Zealot's Fire, Balth's Aura), which will get destroyed by NR.
2. Your build relies on formation and is very passive. Most healing ball builds I've seen are at least flexible enough to shift their fire towards a single enemy target, i.e. ranger balls. Your build cannot.
3. Your sole form of energy management is conditional. There is no chance in hell a decent team would let you get a well up on a corpse before they blow it up in your face with putrid. Since you have so many monks with heal area, an N/R carrying Blood is Power with the ability to lay down healing spring, traps, or spirits will be much more useful.
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Aug 23, 2005, 06:13 PM // 18:13
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#29
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Wilds Pathfinder
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Quote:
Originally Posted by Flowah
Yeah... because in Tombs it really matters where you're standing. If you're in the back as a monk, it's just like PvE, the other team will just go for the "tanking warrior". Brilliant.
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and these are teams which aren't very good
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Aug 24, 2005, 03:36 AM // 03:36
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#30
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Krytan Explorer
Join Date: Jul 2005
Location: Illinois
Guild: None
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Quote:
Originally Posted by Ishamael Sedai
and these are teams which aren't very good
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He was being sarcastic.
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Aug 24, 2005, 03:39 AM // 03:39
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#31
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Elite Guru
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
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Quote:
Originally Posted by coldslammer
hahahahahahaha, nice.
i like the idea of smiting combined with beast mastery, noone cares about pets, but with balthazars aura could be a nasty combo.without foe even realising hes actially dying.
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It's fun in the arenas. But for organized PvP? Nope. Pets are too damn stupid.
__________________
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Aug 24, 2005, 05:50 AM // 05:50
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#32
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Desert Nomad
Join Date: May 2005
Location: Near Your House
Guild: I Used To Own [ IUTO ]
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this works
weve tried this before jsut diffrent build really :P
it holds for awhile
just need a really good coordination
it can take down teams pretty fast
even with natures on
ur sig can spike and do atleast 70 dmg each.... with hmmm 6 sigs + pets? that relally would hurt also
instead of comfort animal on all?
why wont 1 of u bring res pet?to do more healing this build needs a few editing to own. but yes it can work
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Aug 24, 2005, 05:50 AM // 05:50
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#33
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Desert Nomad
Join Date: May 2005
Location: Near Your House
Guild: I Used To Own [ IUTO ]
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Quote:
Originally Posted by Weezer_Blue
It's fun in the arenas. But for organized PvP? Nope. Pets are too damn stupid.
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Maybe thats why SNA uses pets on 1 of their builds
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Aug 24, 2005, 03:16 PM // 15:16
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#34
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Krytan Explorer
Join Date: Apr 2005
Guild: Zero Files Remaining [LaG]
Profession: R/Mo
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tombs is a joke now any idiot guild that spams spirits well to block the stiars wins
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Aug 24, 2005, 03:53 PM // 15:53
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#35
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Frost Gate Guardian
Join Date: Apr 2005
Location: Blue State
Guild: K A R M A
Profession: Mo/Me
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Stupidest arguement ever:
"If guild xxxxx uses tactic aaaaa then the tactic is good. You are stupid, guild xxxxxx is ranked ##### on the ladder"
Fill in the blanks.
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